Here is a direct link as well:
http://www.daishocon.com/docs/daishooversmallres.jpg

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WholeMilk wrote:EXELANT!!!
Thank you oh ye who spits wheels! this will make the take over of the con much easier!
First we wait until the boffer fights start,
Then we hit the control room, and cause mass chaos.
WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros
Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.
WholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.
WholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.
If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.
Who's wik me?

zodiac wrote:I htink I need to adress a few points here.WholeMilk wrote:EXELANT!!!
Thank you oh ye who spits wheels! this will make the take over of the con much easier!
First we wait until the boffer fights start,
Then we hit the control room, and cause mass chaos.
As since that is right across the hall, doncha think I would notice? I dont see any "bribe the boffers to not interfere with our plans in this"WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros
Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.
What are you training Ninja's? Dude, Pirates. you train ninja's Pirates are born badAssWholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.
Here is your real problem. "once the boffer have been defeated".
So after we kill you, and all of your undertrained mindless zombies, then what? ohh yeah, boffers go find all of the Maids, and cat girls and party without youWholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.
If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.
Who's wik me?
Anyone else willing to lobotomize themselves for this guy?
Maids, and cat girls

WholeMilk wrote:zodiac wrote:I htink I need to adress a few points here.WholeMilk wrote:EXELANT!!!
Thank you oh ye who spits wheels! this will make the take over of the con much easier!
First we wait until the boffer fights start,
Then we hit the control room, and cause mass chaos.
As since that is right across the hall, doncha think I would notice? I dont see any "bribe the boffers to not interfere with our plans in this"WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros
Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.
What are you training Ninja's? Dude, Pirates. you train ninja's Pirates are born badAssWholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.
Here is your real problem. "once the boffer have been defeated".
So after we kill you, and all of your undertrained mindless zombies, then what? ohh yeah, boffers go find all of the Maids, and cat girls and party without youWholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.
If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.
Who's wik me?
Anyone else willing to lobotomize themselves for this guy?
Well I'm glad you've pointed out the flaws, but I was almost sure that boffers couldn't be bribed...
And hey, I'm willing to give this up if there's going to be a party withMaids, and cat girls
It was my intention all along to party, but if there already is one, then forget this plan and point me toward the party!

WholeMilk wrote:zodiac wrote:I htink I need to adress a few points here.WholeMilk wrote:EXELANT!!!
Thank you oh ye who spits wheels! this will make the take over of the con much easier!
First we wait until the boffer fights start,
Then we hit the control room, and cause mass chaos.
As since that is right across the hall, doncha think I would notice? I dont see any "bribe the boffers to not interfere with our plans in this"WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros
Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.
What are you training Ninja's? Dude, Pirates. you train ninja's Pirates are born badAssWholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.
Here is your real problem. "once the boffer have been defeated".
So after we kill you, and all of your undertrained mindless zombies, then what? ohh yeah, boffers go find all of the Maids, and cat girls and party without youWholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.
If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.
Who's wik me?
Anyone else willing to lobotomize themselves for this guy?
Well I'm glad you've pointed out the flaws, but I was almost sure that boffers couldn't be bribed...
And hey, I'm willing to give this up if there's going to be a party withMaids, and cat girls
It was my intention all along to party, but if there already is one, then forget this plan and point me toward the party!
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