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Daisho Con 2008 Room Layout Posted

Daisho Con 2008 Room Layout Posted

Postby Spittin Wheelie on Wed Nov 12, 2008 2:49 pm

It's on the front-page.

Here is a direct link as well:
http://www.daishocon.com/docs/daishooversmallres.jpg

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Postby WholeMilk on Thu Nov 13, 2008 11:38 am

EXELANT!!!

Thank you oh ye who spits wheels! this will make the take over of the con much easier!

First we wait until the boffer fights start,

Then we hit the control room, and cause mass chaos.

Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros

Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.

Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.

To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.

If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.

Who's wik me?
Profound words are often said in these kinds of boxes. However, in this case, you may have to look somewhere else.

Mr. Teeth, Mr. Teeth, Mr. Teeth!
GREAT GOOGA MOOGA!
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Postby zodiac on Thu Nov 13, 2008 11:47 am

I htink I need to adress a few points here.

WholeMilk wrote:EXELANT!!!

Thank you oh ye who spits wheels! this will make the take over of the con much easier!

First we wait until the boffer fights start,

Then we hit the control room, and cause mass chaos.

As since that is right across the hall, doncha think I would notice? I dont see any "bribe the boffers to not interfere with our plans in this"


WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros

Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.


What are you training Ninja's? Dude, Pirates. you train ninja's Pirates are born badAss


WholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.


Here is your real problem. "once the boffer have been defeated".

So after we kill you, and all of your undertrained mindless zombies, then what? ohh yeah, boffers go find all of the Maids, and cat girls and party without you ;)
WholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.

If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.

Who's wik me?


Anyone else willing to lobotomize themselves for this guy?
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Postby WholeMilk on Thu Nov 13, 2008 11:59 am

zodiac wrote:I htink I need to adress a few points here.

WholeMilk wrote:EXELANT!!!

Thank you oh ye who spits wheels! this will make the take over of the con much easier!

First we wait until the boffer fights start,

Then we hit the control room, and cause mass chaos.

As since that is right across the hall, doncha think I would notice? I dont see any "bribe the boffers to not interfere with our plans in this"


WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros

Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.


What are you training Ninja's? Dude, Pirates. you train ninja's Pirates are born badAss


WholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.


Here is your real problem. "once the boffer have been defeated".

So after we kill you, and all of your undertrained mindless zombies, then what? ohh yeah, boffers go find all of the Maids, and cat girls and party without you ;)
WholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.

If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.

Who's wik me?


Anyone else willing to lobotomize themselves for this guy?


Well I'm glad you've pointed out the flaws, but I was almost sure that boffers couldn't be bribed...

And hey, I'm willing to give this up if there's going to be a party with
Maids, and cat girls

It was my intention all along to party, but if there already is one, then forget this plan and point me toward the party!
Profound words are often said in these kinds of boxes. However, in this case, you may have to look somewhere else.

Mr. Teeth, Mr. Teeth, Mr. Teeth!
GREAT GOOGA MOOGA!
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Location: Lake Geneva, WI

Postby zodiac on Thu Nov 13, 2008 12:02 pm

Nah we are bribeable...with maids and cat girls....

Try bribing us first, and then try seeing how this plan works....

then you only ahve to worry is the Skirts pay better



WholeMilk wrote:
zodiac wrote:I htink I need to adress a few points here.

WholeMilk wrote:EXELANT!!!

Thank you oh ye who spits wheels! this will make the take over of the con much easier!

First we wait until the boffer fights start,

Then we hit the control room, and cause mass chaos.

As since that is right across the hall, doncha think I would notice? I dont see any "bribe the boffers to not interfere with our plans in this"


WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros

Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.


What are you training Ninja's? Dude, Pirates. you train ninja's Pirates are born badAss


WholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.


Here is your real problem. "once the boffer have been defeated".

So after we kill you, and all of your undertrained mindless zombies, then what? ohh yeah, boffers go find all of the Maids, and cat girls and party without you ;)
WholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.

If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.

Who's wik me?


Anyone else willing to lobotomize themselves for this guy?


Well I'm glad you've pointed out the flaws, but I was almost sure that boffers couldn't be bribed...

And hey, I'm willing to give this up if there's going to be a party with
Maids, and cat girls

It was my intention all along to party, but if there already is one, then forget this plan and point me toward the party!
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zodiac
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Joined: Tue Aug 05, 2008 2:21 pm

Postby akamoron on Mon Nov 17, 2008 3:32 pm

WholeMilk wrote:
zodiac wrote:I htink I need to adress a few points here.

WholeMilk wrote:EXELANT!!!

Thank you oh ye who spits wheels! this will make the take over of the con much easier!

First we wait until the boffer fights start,

Then we hit the control room, and cause mass chaos.

As since that is right across the hall, doncha think I would notice? I dont see any "bribe the boffers to not interfere with our plans in this"


WholeMilk wrote:
Then make sure to lock the action room so all the heros are stuck and can't interfere. Also we seal the Panel rooms to prevent escape of the action heros

Wrest control of the viewing rooms and turn them into "Re-education Centers" and begin funneling the video Gamers from the East Expo Center into them. After Re-education we move our new army back into the East Expo center for combat training. Also we take some of the more healthy looking once into the table top gaming room for stealth training and covert ops.


What are you training Ninja's? Dude, Pirates. you train ninja's Pirates are born badAss


WholeMilk wrote:Once we have a substantial enough army we unlock the Panel 2 room and Send in a small strike force to cause dissent in the action room. Once we get the go ahead from the strike force we send in the main body of force through the action room main door. Have an occupying force in the preconceive 1 room. Once the Boffers have been defeated we will re-educate them in viewing room 1 + 2.


Here is your real problem. "once the boffer have been defeated".

So after we kill you, and all of your undertrained mindless zombies, then what? ohh yeah, boffers go find all of the Maids, and cat girls and party without you ;)
WholeMilk wrote:To ensure vendor co-operation we should also re-educate the video gamers to be more liquid with the flow of their money.

If everything goes mildly according to plan, We'll be sipping shaken martinis in the lounge room by the end of the day.

Who's wik me?


Anyone else willing to lobotomize themselves for this guy?


Well I'm glad you've pointed out the flaws, but I was almost sure that boffers couldn't be bribed...

And hey, I'm willing to give this up if there's going to be a party with
Maids, and cat girls

It was my intention all along to party, but if there already is one, then forget this plan and point me toward the party!


Oh yeah, party! Count Sora in baby! But you guys should do the take over (set up, of coarse) then film it and put it on YouTube.
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